Caso # | Resultado | Tiempo | Memoria |
---|---|---|---|
#1 |
Correcto
|
0.003 s | 1 KBi |
#2 |
Correcto
|
0.004 s | 1 KBi |
#3 |
Correcto
|
0.003 s | 1 KBi |
#4 |
Correcto
|
0.003 s | 1 KBi |
#5 |
Correcto
|
0.004 s | 1 KBi |
#6 |
Correcto
|
0.003 s | 1 KBi |
#7 |
Correcto
|
0.004 s | 1 KBi |
#8 |
Correcto
|
0.004 s | 1 KBi |
#9 |
Correcto
|
0.003 s | 1 KBi |
#10 |
Correcto
|
0.003 s | 1 KBi |
#11 |
Correcto
|
0.003 s | 1 KBi |
#12 |
Correcto
|
0.002 s | 1 KBi |
#13 |
Correcto
|
0.004 s | 1 KBi |
#14 |
Correcto
|
0.048 s | 8 KBi |
#15 |
Correcto
|
0.06 s | 9 KBi |
#16 |
Correcto
|
0.046 s | 8 KBi |
#17 |
Correcto
|
0.045 s | 9 KBi |
#18 |
Correcto
|
0.069 s | 9 KBi |
#19 |
Correcto
|
0.076 s | 9 KBi |
#20 |
Correcto
|
0.063 s | 8 KBi |
/* Code by Eduardo Vega */ #include <stdio.h> #include <stdlib.h> int main () { long size = 0, num = 0, i; long *array = NULL; long *arr_aux = NULL; /* Get size. Dinamically allocate two arrays */ scanf("%li", &size); array = malloc(sizeof(long int) * size); arr_aux = malloc(sizeof(long int) * size); /* Fill both arrays with the input numbers */ for (i = 0; i < size; i++) { scanf("%li", &num); array[i] = num; } /* We want to know the sum of the right numbers and the left numbers at any index in real time. */ /* This is more efficient than traversing the whole array to know the right and left sums every time we move to a specific index */ /* To do that, we create a second array. */ /* This array will contain the sum of every value in original array with its right value, starting at position [size - 1] until position [1] */ arr_aux[0] = array[0]; arr_aux[size - 1] = array[size - 1]; for (i = size - 2; i > 0; i--) arr_aux[i] = arr_aux[i + 1] + array[i]; /* Iterate and compare left and right sums in the second array */ for(i = 1; i < size; i++) { if (arr_aux[i] < 0 && arr_aux[i - 1] > 0) { printf("%li\n", i); free(array); free(arr_aux); return 0; } /* Update left sum if moving to the right */ arr_aux[i] = arr_aux[i - 1] + array[i]; } printf("Impossible\n"); free(array); free(arr_aux); return 0; }